Deadspear
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Post by Deadspear on Feb 5, 2016 20:56:17 GMT -6
ParadoxialStratagem, first posted on 21st Nov 2015 08:06:29 AM, no edits (post #41):
"Unfortunately I'm not going to be able to replay ME 1, as I lost my Xbox and all of the games for it a long time ago. I still remember a good portion of it quite well despite not having completed all the side quests.
Anyway, I have my first post ready for whenever I should upload it."
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Deadspear
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Posts: 707
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Post by Deadspear on Feb 5, 2016 20:57:50 GMT -6
watdakstomp, first posted on 21st Nov 2015 09:07:45 AM, no edits (post #42):
"I currently have writers block. Sorry. I'll try to get a good post for Monday because I won't be able to post for the rest of today and Monday. So sorry."
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Deadspear
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Posts: 707
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Post by Deadspear on Feb 5, 2016 20:58:45 GMT -6
Renewal, first posted on 21st Nov 2015 12:54:35 PM, no edits (post #43):
"On the biotic powers, your list seems eminently sensible. The iffy ones probably just need to be toned down a bit, since they were developed to make the game more fun.
Charge could be limited to line-of-sight without the matter-phasing or time dilation, since those were just convenience options to make the game more tolerable (seriously, LOS sucked in ME2.) Flare and Reave could be limited to the most powerful biotics like Asari Matriarchs, like Aria and Samara were; same thing for Biotic Sphere, since it was only available to the Collectors. And so on. Most of these are just tuned for gameplay rather than fitting with the lore, and just need to be rebalanced, as it were.
Dominate and Poison Strike I think are less biotic powers and more super-specific abilities. Dominate exclusively belongs to Ardat Yakshi, who do have a mind-domination ability, and Poison Strike is just Charge from someone using poison gauntlets (it's not the biotics that are poisonous, but the person). True teleporting is definitely a no-no; at best they should be more akin to mini-Charges, a biotic-powered Flash Step that only looks like teleporting."
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Deadspear
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Posts: 707
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Post by Deadspear on Feb 5, 2016 21:00:05 GMT -6
King Feraligatr, first posted on 21st Nov 2015 07:36:50 PM, no edits (post #44):
"At the moment, a lot of my plot ideas I personally came up with are dealing with the Geth, Reapers, etc. The new factions (you know, the onse that sprang up after the attack) parts are in need of some work. Barring a Geth/Reaper worshiping faction, feel free to give me new ideas about new factions to add. Also, feel free to give me new plot ideas in general. As always, I have the final say though in how they're implemented, if they're even in at all."
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Deadspear
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Posts: 707
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Post by Deadspear on Feb 5, 2016 21:01:01 GMT -6
ParadoxialStratagem, first posted on 21st Nov 2015 08:35:34 PM, no edits (post #45):
"I hope you don't mind, but I'm going to take a chance and upload my first official post for the RP thread."
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Deadspear
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Posts: 707
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Post by Deadspear on Feb 5, 2016 21:05:46 GMT -6
King Feraligatr, first posted on 22nd Nov 2015 02:01:34 AM, last edited on 22nd Nov '15 2:14:35 AM (post #46): "Powers making a return/being added in: - Damping (can be expanded from its ME 1 version)
- Overload (can be expanded from its ME 1 version)
- Sabotage (can be expanded from its ME 1 version)
- AI Hacking (can be expanded from its ME 1 version)
- Neural Shock (can be expanded from its ME 1 version)
- Tactical Cloak
- Energy Drain
- Cryo Blast (if we can launch poison at the enemy, why not ice as well? Of course, ME 1 uses tech mines, so this will be a cryo tech mine most likely.)
- Incinerate (same as Cryo Blast just with fire)
- Hex Shield (for Geth only ATM)(can be expanded from its ME 1 version)
- Siege Pulse (Geth only ATM)(can be expanded from its ME 1 version)
Powers I'm on the edge about returning: Powers that are a non-no:"
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Deadspear
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Posts: 707
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Post by Deadspear on Feb 5, 2016 21:08:11 GMT -6
watdakstomp, first posted on 23rd Nov 2015 05:38:29 AM, last edited on 23rd Nov '15 8:56:05 AM (post #47): "I'm back. smile Edit: on the sign up thread you forgot to edit this Major canon characters up for grabs ATM: Shepard, Garrus, Tali, Liara, Kaidan (the VS), and more. Shepard has already been taken by Heroic Also on the sign up thread there's no link to the main RP. Edit: also www.gamefaqs.com/boards/944907-mass-effect-2/53322093for most of the choices that i think should be decided for this RP."
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Deadspear
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Posts: 707
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Post by Deadspear on Feb 5, 2016 21:10:01 GMT -6
King Feraligatr, first posted on 23rd Nov 2015 10:39:27 AM, last edited on 23rd Nov '15 10:39:33 AM (post #48):
"[up]Well thanks for the suggestions. I've already taken care of them. I wasn't intending for a link to the Main RP thread from the Signup Thread, but that was obviously stupid of me and because of demand I added them in.
Some of those "choices" where already decided on by me or others. The rest will have to be discussed or have to wait until we hit a plot relevant to it."
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Deadspear
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Posts: 707
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Post by Deadspear on Feb 5, 2016 21:10:57 GMT -6
watdakstomp, first posted on 23rd Nov 2015 01:11:06 PM, no edits (post #49):
"[up] That was actually the only forum with that many of the choices Shepard could make during ME 1, there are a lot more tiny decisions in ME 1 but that has most of the notable choices, including the ones already discussed."
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Deadspear
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Posts: 707
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Post by Deadspear on Feb 5, 2016 21:12:49 GMT -6
King Feraligatr, first posted on 29th Nov 2015 11:47:34 PM, no edits (post #50): "So in the Signup Thread we had an issue that came up: the existence of Omega, Aria, the people there or something like it. IRP, it does not exist (or anything like it) ATM. I'd like to ask you if Omega or something like it should exist in the role play. I'm saying no to Omega for several reasons: - It's a major place in BW ME 2 and 3 and is never even mentioned, much less alluded to, in ME 1. I think a criminal haven like Omega would have been mentioned in the first game if it existed. Just adding something of that scale could be lore breaking.
- What purpose does it serve? What does it do for the plot besides being a new place to explore? Doesn't the Citadel sort of suffice?
- Its existence in BW ME 2 and 3 is somewhat odd. The Terminus Systems are said to mostly lawless with many groups competing for power. How does an almost completely lawless station like Omega keep running and serving as a more or less neutral ground for all these factions. Wouldn't it be targeted?
- Etc.
Perhaps it does work and I'm just being way too paranoid. I'm not averse to making a smaller scale type of Omega (you know, a place where those on the wrong side of the law can gather, trade, hang out, etc.; but it probably never stays in one place and moves.). Still, I'd like this to be discussed."
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Deadspear
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Posts: 707
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Post by Deadspear on Feb 5, 2016 21:14:35 GMT -6
ParadoxialStratagem, first posted on 30th Nov 2015 05:10:19 AM, no edits (post #51):
"Honestly I'm unsure what to think of Omega's existence in the RP at this moment in time. I mean you do have a point in questioning how there's even a sector of order in a lawless area, no less a "neutral zone" that promotes criminal activity despite not constantly being overrun or at risk of having sheer chaos erupt. If, and I mean IF Omega's included, I'd reimagine it to be the kind of place that's almost always at war between at least 2 factions, or be the kind of place where it's virtually impossible to have a calm visit because someone's causing trouble...and it shouldn't appear until much later.
Plus why would any of the current characters even go there, what purpose would it serve for the plot?"
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Deadspear
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Posts: 707
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Post by Deadspear on Feb 5, 2016 21:15:29 GMT -6
watdakstomp, first posted on 30th Nov 2015 08:45:44 AM, no edits (post #52):
"[up] at best Omega would be a subplot for anyone who were ex-criminals, like Chevek, or vigilantes. The only way I see Omega being more than a place that is simply referenced or has one main mission at, the only way I see it become a recurring place would be if something like loyalty missions were a part of the RP, to create easy subplots."
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Deadspear
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Posts: 707
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Post by Deadspear on Feb 5, 2016 21:16:44 GMT -6
King Feraligatr, first posted on 30th Nov 2015 01:03:25 PM, last edited on 30th Nov '15 1:08:44 PM (post #53):
"I do have plans for us to have some covert operations in the Terminus Systems. We would be combating factions and the Geth, making discoveries, maybe make alliances with some groups out there, and more. However, none of it needs Omega to happen. Also, assuming we are using the galaxy map layout of the later BW games (using their planet locations and the like), we'd have to go through the Terminus anyways eventually to strike at Geth space (besides scouting though, we probably won't be in Geth space for a while). We're going to have somehow get around the Terminus factions so we can strike at Geth space assuming we use BW's layout, as they do not like Citadel forces going through their space.
That reminds me, for convenience, should we use the planetary locations and layouts from BW ME 2 and 3, changing it to fit our needs and lore? Or should we get more creative?
Also, there's no Omega 4 Relay. Just no."
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Deadspear
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Posts: 707
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Post by Deadspear on Feb 5, 2016 21:17:44 GMT -6
ParadoxialStratagem, first posted on 30th Nov 2015 01:25:33 PM, no edits (post #54):
"Perhaps we could use a combination of all three as necessary? By that I mean maybe include some aspects of planetary layouts from each game and change between them as needed."
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Deadspear
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Posts: 707
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Post by Deadspear on Feb 5, 2016 21:18:35 GMT -6
watdakstomp, first posted on 30th Nov 2015 02:15:41 PM, no edits (post #55):
"[up][up] I'd like it if the Citadel was a mixture of all three games, with a large amount of new locations, because even if you combine all the Citadel locations from all the ME games you would probably only get to the conclusion that only 1% through 5% of the Citadel.
So basically what i was saying there was that i want more locations to explore in the Citadel, even if its just a bunch of memorials, residential areas, and malls. Just to make the Citadel fell more alive and thriving than the games show."
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Deadspear
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Posts: 707
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Post by Deadspear on Feb 5, 2016 21:20:01 GMT -6
King Feraligatr, first posted on 30th Nov 2015 02:20:27 PM, last edited on 30th Nov '15 2:21:04 (post #56):
"[up]Yeah, that was the plan for the Citadel. It's just as well, speaking that it has lots to do with our endgame, the Mainliner's current plans, the Reapers, and more. Something like the Citadel needs lots of attention.
Yes, I already have the endgame sort of planned out. It's getting there I'm mostly blank about."
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Deadspear
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Posts: 707
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Post by Deadspear on Feb 5, 2016 21:20:53 GMT -6
watdakstomp, first posted on 1st Dec 2015 05:01:56 PM, no edits (post #57):
"Hello? Is anyone else here?"
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Deadspear
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Posts: 707
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Post by Deadspear on Feb 5, 2016 21:22:04 GMT -6
King Feraligatr, first posted on 1st Dec 2015 05:14:54 PM, last edited on 1st Dec '15 5:16:23 PM (post #58):
"Yes? Just too busy to really update."
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Deadspear
Role Player
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Posts: 707
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Post by Deadspear on Feb 5, 2016 21:23:11 GMT -6
ParadoxialStratagem, first posted on 1st Dec 2015 05:58:28 PM, no edits (post #59):
"Looking back at the biotic powers list, might I be able to suggest a made-up ability called "Biotic Jump"? Just seems like the kind of thing that would have been included in the series if jumping was an option. Mainly imagine it being more of a mundane navigation ability, but it'd probably be effective to followthrough with a nerfed version of Biotic Charge that doesn't teleport through enemies or objects for a devastating ground pound."
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Deadspear
Role Player
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Posts: 707
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Post by Deadspear on Feb 5, 2016 21:24:24 GMT -6
King Feraligatr, first posted on 1st Dec 2015 06:24:57 PM, no edits (post #60):
"[up]Problem is, I don't know how much a biotic can affect their own body using ME 1 lore. I'm probably just being paranoid, but the only power I know can affect the biotic's own body in ME 1 is Barrier. Still, it's a nice consideration.
We need to decide how much a biotic can affect their own body. Feel free to discuss."
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